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In Development

GHATE — The Veil of Darkness

GHATE: The Veil of Darkness — an armored soldier and alien faces above a golden citadel, surrounded by planets and blue stars

FAITH FOUND IT. SCIENCE OPENED IT.

Some doors were never meant to open.

001 / THE WORLD OF GHATE

Below the surface.
Beyond belief.

A classified facility. An ancient ruin beneath the high desert. A soldier with a broken faith. Discover what Baether tried to control.

An Avenoi illuminated by red light against the darkness

002 / ENTITIES OF THE VEIL

AVENOI

You are not alone
in the darkness.

Beyond the threshold, the unknown has a face. Enter the archive and discover the entities of the Veil.

An Avenoi in silhouette faces armed soldiers under blue spotlights
FIELD VISUAL / AVENOI ENCOUNTERBEYOND THE THRESHOLD
DARK VEIL DOOR // APPROACH

The first look beneath the base.

Beneath St. Icharus,
the darkness has a door.

For decades Baether dismissed the missing, the taken, the visions, and the voices as folklore. Then they dug too deep — and found a threshold the ancient texts had warned them never to open.

TRANSMISSION · LAZARUS LIVES

LAZARUS LIVES

Featuring the score Baether's Might. Col. Harker briefs Morian Verrick on the progress made with the Lazarus Project. DC believed it was dead. Apparently it was not.

SCORE · BAETHER'S MIGHT · D. EDWARDS

"The ruins beneath the high desert were not built to be discovered. They were built to keep something out."

— BAETHER INTERNAL MEMO // REDACTED
FILE 01 — STORY

THE VEIL WAS
NEVER CLOSED.

A soldier of the Faith before the Veil
SITE 7A · HIGH DESERT PLATEAU · DEPTH —1,940M

Beneath the high desert plateaus, hidden far below the city of St. Icharus, Baether operates one of the most restricted facilities on Earth. Officially, the site manages water treatment, geological research, and advanced energy systems. Unofficially, it guards an ancient ruin system connected to a realm known only as The Veil of Darkness.

When Baether scientists discovered that ancient writings from The Faith aligned with modern abduction events, their research changed forever. What had once been studied as extraterrestrial activity became something far more disturbing. The missing. The taken. The visions. The voices. The beings in the dark.

They were not random events.
They were contact.

Baether Starlight craft above the high desert
BAETHER STARLIGHT · RECON CRAFT · ST. ICHARUS AIRSPACE
THE TAKEN · THE VISIONS · THE BEINGS IN THE DARK

The Veil of Darkness is a place where horror takes form — where entities feed on fear, memory, and spiritual weakness. Baether built containment systems, classified laboratories, weapons programs, and military protocols to study it. But every discovery came with a cost.

Now, after a breach deep within the facility, soldier Dalton is pulled into a mission that becomes more than survival. He must uncover what Baether has hidden, what The Faith once warned about, and why the Veil seems to know him personally.

THEMES

Faith & Science

Baether believed science could explain everything. Their greatest discoveries came from ancient warnings they once dismissed.

Grief & Calling

Dalton is not chasing glory. He is trying to escape pain — and the events beneath the base feel as if they were waiting for him.

The Veil of Darkness

Not simply evil space or an alien dimension — a place where spiritual corruption, ancient intelligence, and cosmic horror overlap.

Control vs. Ancient Power

Baether built weapons, locks, and command structures around the Veil. The deeper they went, the clearer it became: they were never in control.

FILE 02 — PERSONNEL DOSSIER

DALTON

Soldier. Believer. Survivor.

Dalton on duty aboard Baether Base S7
ON DUTY · BAETHER BASE S7
Dalton
// DOSSIER
DESIGNATIONSOLDIER · TRANSFER
ORIGINTHE FAITH
ASSIGNMENTSITE 7A · ST. ICHARUS
STATUSACTIVE — IN VEIL

Dalton is a highly trained soldier transferred to Baether's classified high desert facility after a successful military career. To his superiors, he is disciplined, capable, and uniquely suited for dangerous assignments. To Dalton, the transfer is an escape.

He grew up in The Faith and once served a mission within it. His belief shaped his early life — but after losing his family in a devastating accident, his faith was shaken. Military service gave him structure. Combat gave him purpose. Grief never left him.

Inside the base, Dalton discovers abandoned labs, hidden weapons programs, ancient ruins, and evidence that The Faith may have known about the Veil long before modern science found it. As the facility collapses into chaos, he is forced to confront the possibility that his suffering, his transfer, and his survival were never coincidences.

He is not a chosen hero in the clean, legendary sense. He is broken, skeptical, trained, and afraid — exactly the kind of person the darkness cannot easily manipulate.

His Role in the Game

Dalton's descent runs through sealed labs, reactor systems, water-treatment corridors, restricted temples, and ancient ruins buried beneath the base. His training helps him fight — but survival requires more than tactics. The deeper he goes, the more the Veil attacks memory, identity, and belief.

The question is not just whether Dalton can survive. The question is whether he can face the darkness without becoming part of it.

KEY ART
Ghate key art — the signal was just the beginning
UNKNOWN INTELLIGENCE WATCHES
Ghate key art — in service we endure together
NOT ALL WARS ARE FOUGHT ALONE
Ghate key art — not all visitors come in peace
NOT ALL VISITORS COME IN PEACE
ALLIED PERSONNEL

Capt. Kiera Aisling

Intelligence Officer · Site 7A

Captain Kiera Aisling is the intelligence officer who stands between Baether's lies and the truth of the Veil. She was sent to gather information — but the longer she remains at the site, the more she realizes the information is gathering itself around her.

Her presence creates tension. To the soldiers she is the officer who knows what is happening but never says enough; to the scientists she is a threat because she notices the patterns they want buried. To Dalton, she may become one of the few at Baether who understands that the nightmare beneath St. Icharus is not just a military problem — it is spiritual, ancient, and personal.

RANK  CAPTAIN
ROLE  INTELLIGENCE OFFICER
STATUS  ALLY · WATCHFUL
Capt. Kiera Aisling — intelligence officer
Angelia — Site 7A

Angelia

Intelligence Officer · Site 7A

Angelia is the intelligence officer assigned alongside Dalton at the Baether Labs facility. When the readings stop making sense and the facility begins to turn on itself, she's the one who pulls the clearances Dalton needs to push deeper into Baether — door after sealed door.

Sharp, connected, and unshakeable under pressure, she works the system from the inside while he works the dark from the front. She always has his back.

ROLE  INTELLIGENCE OFFICER
CLEARANCE  DEEP-ACCESS
STATUS  ALLY · SITE 7A

Sgt. Darius

Sergeant · Investigation Detail

Darius was called in to the Baether Site to investigate the strange occurrences spreading through the facility. But his reasons run deeper than orders: his brother, Private Dorian, went missing inside the base.

He stands with Dalton through the descent — a soldier who needs the truth as badly as he needs to bring his brother home. Whatever is happening at Baether, Darius intends to find out.

ROLE  SERGEANT
MISSION  FIND PVT. DORIAN
STATUS  ALLY · SITE 7A
Sgt. Darius — Site 7A
Col. Harker — Site Commander

Col. Harker

Colonel · Site Commander

Harker runs the Baether Site. A career officer with decades behind the eyes, he keeps certain things from Dalton — secrets compartmentalized for reasons he won't yet explain.

But the Colonel has Dalton's back. In time, as trust is earned and the truth becomes impossible to bury, he will teach Dalton far more than the chain of command ever allowed. He knows what's down there.

RANK  COLONEL
ROLE  SITE COMMANDER
STATUS  ALLY · GUARDED

Ten

Black Ops · Baether

Ten is Baether black ops — and a mathematician whose mind unsettles everyone in the room. He is one of the few who truly understands the RUTH AI system and the deep architecture of the Baether UV Arc Mainframe.

Where others see chaos in the facility's failing systems, Ten sees equations. What he calculates, he rarely shares — and what he already knows is its own kind of threat. A scary intellect, pointed at the dark.

DIVISION  BLACK OPS
DOMAIN  RUTH AI · UV ARC
STATUS  ALLY · UNKNOWABLE
Ten — Black Ops
SB — Chief Scientist, Baether Science Division
BAETHER LABS · CORE STABILIZATION · PROJECT AURORA

SB

Chief Scientist · Baether Labs

One of the first scientists at Baether Labs, SB made the push to chase the solutions everyone else dismissed — the ones that leaned into the ancient texts. Where the institution wanted physics, he followed the scripture, and it worked.

He is the mind behind many of the very special weapons Dalton will come to rely on — and the designer of the BFD Soul Transmission System. Brilliant, warm, and decades deep in things no one was meant to find.

ROLE  CHIEF SCIENTIST
DESIGNED  BFD SOUL TRANSMISSION
STATUS  ALLY · FOUNDING
SB in Baether Labs beside the armored suit prototype
TECH DIVISION · BAETHER LABS · SUIT PROTOTYPE

The suit stands ready in SB's lab — one of many tech creations under his charge, waiting on the soldier it was built for. Every plate, seal, and system was built to carry a man through the Veil and bring him back.

FEDERAL OVERSIGHT
Morian Verrick — federal continuity liaison

Morian Verrick

Federal Continuity Liaison · Baether-Rasmar Special Programs

Morian Verrick is the quiet federal power broker who holds the classified contract architecture connecting Baether, Rasmar Industries, and the hidden ruins beneath St. Icharus. He does not command soldiers, build weapons, or open doors himself.

He authorizes the men who do. Continuity is his mandate — whatever happens beneath St. Icharus, the program survives, the records stay sealed, and the men who ask the wrong questions are quietly reassigned. His signature is on everything, and on nothing.

ROLE  CONTINUITY LIAISON
AUTHORITY  CLASSIFIED CONTRACTS
STATUS  UNALIGNED · FEDERAL
FILE 03 — ANOMALY

THE VEIL

Two faces. Two doors.

The Baether Veil Portal — a glowing orb suspended before the dark machine that pierces the Veil
THE BAETHER VEIL PORTAL · REALMS OF LIGHT · SITE 7A

Baether scientists reached the threshold by projecting laser arrays onto the ruin walls beneath St. Icharus. What they opened was not a planet, not a simulation, and not a dream — it was a realm with two faces. The Faith had named them long before science arrived: the Veil of Darkness, and the Veil of Light.

TWO DOORS INTO THE VEIL

The realm has two faces, and Baether found two ways in. One was torn open in the ruins. The other was built to reach somewhere far higher.

The Ruins Door — laser-projected threshold
DOOR I · THE RUINS · LASER-PROJECTED APERTURE · DEPTH —1,940M
CONTAINMENT STATUS · OPEN

The Ruins Door.

The threshold Baether's laser arrays hold open against the ruin wall, deep in the lowest tier. This is the wound the Veil of Darkness pours through. Baether logged a containment failure and moved on — the truth is simpler and worse: once the arrays opened it, it never shut again. It has been standing open beneath St. Icharus this entire time, letting through whatever decides to come.

I · DARKNESS

The Veil of Darkness

A hostile realm where physical law, memory, faith, and fear break down. Its entities feed on fear and spiritual weakness — and they understand humanity far better than humanity understands them.

II · LIGHT

The Veil of Light

The threshold's sacred face. From its temples come the consecrated processes behind the facility's special ammunition. The Faith calls it holy ground — but light beyond the Veil is not the same as safety. What dwells there judges as much as it protects.

The hall of the Dark Veil — the sealed door at its end
DOOR I · THE DARK VEIL · STATUARY HALL

The hall remembers every face.

Rows of ancient statuary line the descent to the first door — the one torn from the ruins, not built. The single beam is the only thing the Faith will allow lit. Past the threshold, the dark does the rest.

The Command Portal — passage to the higher kingdoms of light
DOOR II · BAETHER COMMAND · PORTAL TO THE HIGHER KINGDOMS OF LIGHT

The Command Portal.

The second door — engineered inside Baether Command, not torn from the ruins. It does not open onto the dark. This portal reaches the higher kingdoms of light within the Veil: the temples and sanctums of the Veil of Light. The Faith guards it, and it does not admit the unworthy.

Sanctum of the Faith — the Veil of Light
SANCTUM OF THE FAITH · VEIL OF LIGHT · RECONSECRATION RITE

Some return with knowledge.
Some return wrong.
Some do not return at all.

Entities of the Veil of Darkness

They do not come one at a time.

ENTITIES OF THE VEIL OF DARKNESS
The Avenoi

Hostile · ancient · intelligent. They do not merely attack — they observe, pressure, and exploit fear.

Watcher — Enhanced Grey

Enhanced grey · robed. Marked by a glowing triangle. Their presence suggests surveillance and judgment.

SoulKeeper

Spiritual corruption. Associated with the harvesting and containment of human essence. Among the most mysterious of all.

The Mystic

The Mystic

A being of the Veil. Its purpose is unknown, its motives unseen. Those who gaze upon the stone in its head are said to lose themselves in madness and revelation.

The Quadra — a Dark Veil entity
ENTITY DOSSIER · CLASS: DARK VEIL

THE QUADRA

NOT OF THIS WORLD · NOT BOUND BY THIS REALM

It stands taller than a man and moves like something remembering how. The body is biomechanical — carved plating over cabled sinew, hands ending in blades long enough to reach across a corridor. The head is a sealed cube inscribed on every face, and it rotates: each face a different state, a different function, a different personality wearing the same body.

Baether's recovered fragments place the Quadra in the deep temple strata beneath the facility, in chambers that predate every survey on record. It does not appear to hunt for food. It appears to be assigned — a keeper left behind when whatever built those halls stopped coming back. Arc rounds glance off the plating. Thermal barely registers. Only Veil-light ordnance has ever moved it.

Survivors describe the same sequence in the same order: the cube turning, the eyes finding them, and then nothing for a long while — because the Quadra does not rush. It watches. It hunts. It remains.

CLASS  BIOMECHANICAL KEEPER
ORIGIN  DEEP TEMPLE STRATA
COUNTER  BSF · VEIL-LIGHT ONLY
Unclassified specimen in containment
SPECIMEN · UNCLASSIFIED · STASIS

Held behind the glass.

Not every entity Baether recovered fit a known profile. This one came through intact and was sealed in a RASMAR stasis column on the lower labs. The Faith has no name for it. The file simply reads: do not open.

The Avenoi revealed
SIGHTING · UV FLARE
APEX ENTITY · THE AVENOI

It was already waiting.

The Avenoi do not ambush. They let you arrive, count your rounds, and decide when fear has done enough of their work. By the time a squad sees one fully, the encounter has already been theirs for minutes.

Silhouetted entities advancing through blue haze
SIGHTING · THE ADVANCE · LOW LIGHT
THEY MOVE TOGETHER. THEY DO NOT HURRY.
Dalton's squad facing the Avenoi across the dark
CONTACT · DALTON'S SQUAD vs. THE AVENOI // VEIL OF DARKNESS
FILE 04 — LOCATION

ST. ICHARUS

HIGH DESERT PLATEAU · POP. CIVILIAN · INFRASTRUCTURE: BAETHER-DEPENDENT

St. Icharus is a remote high desert city built near the plateaus above Baether's hidden facility. To the public, the city depends on Baether for infrastructure, water treatment, and economic stability. Most residents have no idea that beneath them lies a classified ruin system older than recorded history.

The water-treatment systems that support the city are tied into Baether's nuclear infrastructure deep underground. The ruins beneath the base are becoming unstable. Something from the Veil is reaching through.

As the Veil bleeds into the facility, St. Icharus becomes more than a nearby city.
It becomes a target.

Britt's Burger Barn Diner at dusk, a Baether transport parked out front
LOCAL LANDMARK · ROUTE INTO TOWN

Britt's Burger Barn

GOOD FOOD · COLD DRINKS · OPEN LATE

Out where the pavement gives up and the red rock starts, a converted barn with a chrome diner car bolted to its face throws green and orange neon across the road. Britt runs it, and has for longer than most of St. Icharus can remember — griddle going, screen door slapping, everybody's order remembered before they've sat down.

The hamburgers made it famous. Baether made it a ritual. Armored transports park out front alongside pickup trucks, and men who cannot say a word about where they have been spend an hour at that counter being ordinary again. Clearance means nothing at Britt's. Everyone eats the same food, at the same counter, off the same chipped plates.

Britt gets along with everyone — townsfolk, contractors, the quiet ones off the night rotation — and asks nothing beyond how they want it cooked. Which is precisely why, in a town built on things nobody will discuss, the Burger Barn is the only place where everyone still talks.

Baether sentinel overlooking St. Icharus
BEYOND THE VEIL OF LIGHT · REALM UNCHARTED

There are other realms.

The Veil of Darkness is not the only threshold. Beyond the Veil of Light lie whole other realms — skies with the wrong moons, cities that shine like cathedrals, and civilizations that crossed long before Baether ever dug. This is where Lia came from. What Dalton finds beneath St. Icharus is not a ruin. It is a doorway, and someone on the other side is still standing watch.

SUBSYSTEM · 01

Water Treatment

The city's lifeline — routed directly through the facility's deepest levels.

SUBSYSTEM · 02

Nuclear Core

Powers the laser arrays that hold the threshold open. Now failing.

SUBSYSTEM · 03

Ruin Walls

Ancient stone unlike anything on Earth — the seam where the Veil reaches through.

FILE 05 — INSTALLATION

THE FACILITY

Site 7A · Baether Restricted · Depth —1,940m

Inside the Baether facility
CENTRAL ATRIUM · AUTONOMOUS DRONE ACTIVE · BAETHER SITE 7A

On every public record, Site 7A is a water-treatment and advanced-energy installation buried in the high desert plateau. The cover is real — the plant genuinely supplies St. Icharus. But the treatment lines and the reactor were never the point. They are the power and the disguise for what Baether built around the ruin beneath them.

The facility descends in sealed tiers, each one further from daylight and closer to the threshold. Clearance drops away level by level. By the lowest tiers, the architecture stops being Baether's at all.

DESCENT · FIVE TIERS
Lower facility corridor
SUB-LEVEL CORRIDOR · SITE 7A · LIGHTS ON EMERGENCY POWER
Surface corridors
TIER 01 · —120M

The Cover

Pristine white corridors, administration, and water-treatment control. This is the only level outsiders ever see — clean, bright, and entirely ordinary. It exists to be believed.

Water-treatment sub-levels
FUJIMOTO · WATER TREATMENT · ACTIVE

The plant is real.

Filtration columns and Fujimoto purifiers genuinely supply St. Icharus above — the cover only works because the water it sends up is clean. But the same arrays that run the pumps draw their power from the reactor far below, and the deeper you trace the pipework, the less it has to do with water.

TIER 02 · —640M

Classified Labs

Sealed laboratories where Baether and RASMAR Industries study what comes back through the Veil. Specimens are held in stasis columns. Not all of them are dead — and not all of them are contained for our protection.

Specimen containment
Baether mainframe — UV Arc
MAINFRAME · UV ARC
Matterhorn research bay
RESEARCH BAY · MATTERHORN
Lower laboratory floor
LOWER FLOOR · SECTOR C
Matterhorn unit and Cinderwind Smelter
RECLAMATION · MATTER PROCESSING

Matterhorn & the Cinderwind Smelter

The Matterhorn breaks recovered material down to its base components — alloys, organics, and stranger things hauled back through the Veil. What it strips, the Cinderwind Smelter renders down to usable stock, feeding the benches that keep Dalton's arsenal alive. Nothing recovered is ever wasted; the facility runs on what it can break apart.

MATTERHORN  DECONSTRUCT
CINDERWIND  SMELT · REFINE
Baether command center
OPERATIONS · COMMAND CENTER

Every door, watched at once.

The nerve center that runs the descent — reactor output, array integrity, containment locks, and the live feed from the threshold. When the breach came, this room saw it first, and could do nothing but watch the levels go dark one by one.

TIER 03 · —1,100M

The Reactor

The nuclear core that powers the laser arrays holding the threshold open. Guarded around the clock. When the reactor falters, the arrays dim — and the door beneath the base begins to drift shut, or worse, swing wide.

TIER 04 · —1,610M

Containment

The buffer between the human facility and the ruin. Blast doors, military protocols, and the last hard line of control. After the breach, this is where the Veil stopped being a subject of study and became a presence walking the halls.

Containment breach
TIER 05 · —1,940M

The Ruins

Marble columns and ruin walls older than recorded history, built by no hand Baether can name. The Faith warned never to open this place. The threshold to the Veil is here — and the deeper structure suggests it was raised to keep something out.

Baether dug the facility to study the door.
The door has been studying them back.

Enter the Veil →
View the Arsenal →
FILE 06 — ORDNANCE

ARSENAL

Steel is not enough down here.

In a world where science, faith, and ancient mysteries collide, ammunition is more than a weapon — it is humanity's evolving answer to the horrors beyond the Veil of Darkness. As Dalton uncovers the secrets of Baether, The Faith, and the entities that dwell beyond reality, players gain access to increasingly powerful munitions, each one a different understanding of the forces shaping the world.

GHATE Ammunition Systems — six-tier ammunition chart
CORE MECHANIC · SIX-TIER AMMO SYSTEM

Six grades of ammunition, from frontier ballistics to sacred temple discoveries. Survival is not determined by the weapon you carry — it is determined by what your ammunition was designed to fight.

TIER 01 · FRONTIER

Samuel's Choice

The trusted ammunition of the High Desert.

Simple, reliable, and deadly against conventional threats. Carried by civilians, contractors, and frontier defenders — effective against men, but often inadequate against the things emerging from the Veil.

TIER 02 · MILITARY

Baether Ballistics

The standard of Baether Security.

Advanced military engineering and proprietary alloys deliver superior penetration, accuracy, and stopping power — the foundation of Baether's growing war against the unknown.

TIER 03 · EXPERIMENTAL

ArcAmmo

Developed from recovered anomaly materials.

Unleashes unstable energy reactions on impact, devastating against enhanced targets. Once thought impossible — the first successful attempt to weaponize discoveries made during Veil research.

TIER 04 · ANTI-VEIL

Baether UltraViolet

The ammunition that changed everything.

Engineered after classified experiments beneath the High Desert revealed the Veil of Darkness. Built specifically to disrupt entities connected to the boundary — the first truly effective anti-Veil weapon system.

TIER 05 · XENOTECH

Alien Munitions

Recovered from technologies not of this world.

Defies conventional understanding. Some rounds appear to alter matter itself; others produce effects modern physics cannot explain. Baether has replicated portions of their design — their true origins remain a closely guarded secret.

TIER 06 · SACRED

Reverence Munitions

The rarest and most powerful ammunition known to exist.

Created from knowledge found within ancient temples beyond the Veil, blurring the line between science and faith. Entities that shrug off conventional weapons fear Reverence rounds. When all other options fail, Reverence endures.

THE WAR BEYOND REALITY

Beyond the Veil of Darkness, survival is not determined by the weapon you carry.
It is determined by what your ammunition was designed to fight.

COMPANION
Lia — sacred AI companion
SACRED ARTIFACT · REVERSE-ENGINEERED

Lia

A religious artifact recovered through the Veil and reverse-engineered by Baether — a supernatural AI companion that floats at your side and guides your way through the dark. Lia is not a tool. The Faith insists it is something closer to a guardian, and the deeper you descend, the more of its sacred abilities awaken.

As you progress, Lia unlocks more of what it truly is — light in the blackest tiers, warnings before the things that wait, and powers the consecration of the Faith only hints at.

ORIGIN  THE VEIL OF LIGHT
ROLE  GUIDE · GUARDIAN
ABILITIES  UNLOCKABLE
WEAPONS
Nailbiter shotgun
CLOSE QUARTERS · SHOTGUN

Nailbiter

A heavy pump-action built for the corridors — when something is already on top of you. Wide consecrated spread, brutal stopping power, and a charge readout that tells you exactly how many seconds of safety you have left.

RANGESHORT
DAMAGEHIGH
AMMOCONSECRATED SHELL
SIDEARM · LAST RESORT

Proto X

Standard-issue Baether sidearm, retrofit to chamber the consecrated rounds. Reliable, fast to draw, and the weapon Dalton trusts when the others run dry. A heads-up display tracks the few sanctified shots he has left.

RANGEMEDIUM
DAMAGEMODERATE
AMMOCONSECRATED ROUND
Proto X sidearm
Baether Liger assault rifle — SEEIR optics active
Baether Liger assault rifle — profile, low light
BAETHER · STANDARD ISSUE · SERVICE RIFLE

BAETHER LIGER

ASSAULT RIFLE · SEEIR OPTICS

The rifle every Baether hand knows. Bullpup, chassis-fed, and built to take the full six-grade ammunition spread without a single part swap — the Liger does not care what you load into it, only that you loaded the right thing. Heavy in the shoulder, brutally simple to service, and forgiving in the way weapons become when they have been revised for thirty years.

What sets it apart is the SEEIR package — Spectral Emission & Environmental Intensity Return. In total darkness the reticle and indicator wells stay lit while the rest of the weapon disappears, and SEEIR reads back what the room is emitting: heat, charge, and the faint spectral bleed that means something from beyond the Veil is already in the corridor with you. Down in the sealed tiers, most soldiers see the optic go green before they see the thing it found.

PLATFORMBULLPUP · CHASSIS-FED
OPTICSSEEIR · SPECTRAL RETURN
AMMUNITIONALL SIX GRADES
ISSUEBAETHER SECURITY · STANDARD
PRIMARY · PULSE RIFLE

Baether Quad

Baether's four-chamber pulse rifle and Dalton's workhorse. Rotating barrels cycle consecrated charge into tight, rhythmic bursts — enough sustained fire to hold a corridor without burning a magazine in seconds. The spinning array is its tell: when the Quad winds up, something is about to stop existing.

RANGEMEDIUM–LONG
FIRESUSTAINED BURST
AMMOCONSECRATED CELL
RASMAR grenade line
THROWN ORDNANCE · CANISTER SERIES

The Canister Line

Grenades in Ghate follow the same law as the ammunition: the charge inside decides what the blast can touch. Arc cells, corrosive payloads, thermal cores, cryo slurry — and the sealed matte-black canister no manifest will name. Each one is keyed to a tier of the war, and the wrong throw against the wrong thing does nothing at all.

Rarest of all are the Baether Star Fusion grenades — BSF. Powered by captured Veil light, each core burns like a caged star, and what crossed over from the dark cannot survive inside its radius. Baether has never disclosed how the light is harvested, and only a handful are ever issued at once.

PAYLOADS  ARC · CORROSIVE · THERMAL · CRYO
ANTI-VEIL  UV CANISTER
RARE  BSF · VEIL-LIGHT CORE
Lazarus transport
BAETHER · ARMORED TRANSPORT

Lazarus

A sealed Baether transport rated to move personnel and recovered material through compromised tiers. Hardened hull, gold-shielded cabin, and enough autonomy to come back for you — when it can. Named for what Baether hopes it does.

ROLEEXTRACTION
HULLHARDENED
CONTROLAUTONOMOUS
Baether Starlight craft
BAETHER · DEEP-VEIL CRAFT

Baether Starlight

Baether's vessel for the places the Lazarus cannot reach — a starfield-hulled craft built to cross the threshold itself. Its forward eye is no sensor array. It is a fragment of the Veil, harnessed and pointed forward, and it sees the way back when nothing else can. No crew has confirmed how it returns.

ROLE  THRESHOLD CROSSING
HULL  VEIL-WOVEN
GUIDANCE  THE EYE
FACILITY · WEAPON BENCH

The Bench

Tucked into the labs are Baether weapon benches where Dalton strips, repairs, and upgrades what he carries — fed by the stock the Cinderwind Smelter renders down. Better barrels, tighter charge cycles, deeper magazines. Every upgrade is a bet on how far you intend to descend, and what you expect to meet down there.

FUNCTION  REPAIR · UPGRADE
FEEDSTOCK  SMELTED ALLOY
Weapon upgrade bench
Baether Vora black-ops satellite
BAETHER · VORA · BLACK-OPS SATELLITE

Vora Satellite

A black-ops orbital platform Baether reverse-engineered after discovering it could do two things no human array could: receive transmissions from inside the Veil, and stabilize a field strong enough to hold the Veil of Darkness contained. Operating in the quantum frequencies beyond the ultraviolet spectrum, the Vora network beams matter between players and storage — resupply, recovery, and extraction across distances the body cannot survive.

ROLE  CONTAINMENT · MATTER RELAY
BAND  BEYOND-UV QUANTUM
FUNCTION  BEAM TO / FROM STORAGE
T3B-MOD deployable field terminal
BAETHER · T3B-MOD · FIELD INTERFACE

Deployable Terminal

Dropped, planted, and live in under three seconds — the T3B-MOD is Baether's answer to fighting where no control room exists. Its holographic slab gives Dalton eyes on the facility's systems from anywhere: door locks, drone tasking, reactor telemetry, and the encrypted uplink to the Vora network overhead. Forty-eight hours on an internal cell. Down in the sealed tiers, it is often the only voice from the surface.

RASMAR INDUSTRIES · FIELD EQUIPMENT

Baether's contractor for everything that has to survive contact with the Veil — containment, detection, and the consecration of the special ammunition.

RASMAR supply crate

RASMAR Supply Crate

An AI-sealed cargo container built to survive transit through a Veil. It locks itself, navigates the crossing, and opens only for the clearance it was keyed to — resupply that can reach where no courier returns from.

PreVail 3000 handheld interface

PreVail 3000

A handheld interface that talks to everything — sealed doors, stasis systems, reactor telemetry, comms. Clearance-gated, and increasingly unwilling to open.

RASMAR stasis column

Stasis Column

RASMAR containment for recovered entities. The light keeps them still. The contracts keep them quiet.

FILE 07 — CREATOR TOOLS

TOOLS

Tribaleaux Tools empower artists.

Tribaleaux Tools are the production instruments forged inside the studio while building Ghate — built to empower artists to work faster, cleaner, and with fewer hands on the wheel. The suite is currently in development.

STATUS · IN DEVELOPMENT

Details coming soon

The catalog is offline while the toolset is finished and tested. Join the Discord to hear when the first tools go live.

THE HUB // STUDIOS CONTROL
Tribaleaux Studios Control — plugin control interface for Blender
ONE FRONT END · EVERY TRIBALEAUX PLUGIN

Tribaleaux Studios Control

A server front end for every Tribaleaux add-on — live-linked to Blender through the MCP bridge. Launch any plugin, drive it from one command center, and have every setting saved and synced across sessions. It is the powerful tool that runs all the others: the hub where each add-on auto-registers the moment you install it.

BRIDGE  LIVE · MCP
SAVES  ALL PLUGIN SETTINGS
SCOPE  BLENDER ADD-ONS ONLY
THE CATALOG

These Blender add-ons help support the development of this game. Links go live as each add-on releases — check back, or join the Discord to hear first.

Thank you for all your support.

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VIEW DETAILS →

These Blender add-ons help support the development of this game.
Thank you for all your support.

SUPPORT THE PROJECT

Back the studio.

Ghate is the first title from Tribaleaux Studios. If the world, the story, or the tools mean something to you, you can help carry it into alpha and beyond. Every contribution goes straight into development — more time, more tools, more of the Veil.

No tiers, no promises — just support, freely given. Thank you.

GOES TOWARD
Development time, tools & the road to alpha
BUILT BY
Tribaleaux Studios · Founded by Dillon Edwards
← ALL TOOLS
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← ALL TOOLS
P

PHASE PAINT

Paint with reference. Push to PBR. Keep your texture intact.

A Blender add-on that lets you paint on top of existing textures without losing the image underneath. Create a transparent tracing layer, add wear, decals, glow, and tint changes — then push cleanly to any PBR channel.

Get Phase Paint BLENDER 4.0+ · MADE FOR TEXTURE ARTISTS
Paint Over Existing Textures
Keep your base visible while you work.
Push To Any PBR Slot
Base Color, Roughness, Metallic, Emission, Normal and more.
Live Transparent Preview
Adjust trace opacity in real time.
Bake & Export With Confidence
Flatten or export clean, packed textures.
Phase Paint — Blender add-on overview and interface
PERFECT FOR EVERY PASS · DAMAGE & EDGE WEAR · EMISSIVE DECALS · ROUGHNESS & METALLIC MASKS · COLOR CORRECTION & TINT · ALPHA WORK · STYLIZED DETAIL
← ALL TOOLS
C

CINDERWIND

Blender to UE5-ready baked textures in one focused workflow.

A Cycles PBR baking add-on built for game artists. Bake common material maps, export clean texture sets, and pack AO, Roughness, and Metallic into a UE5-style ORM texture without building a node maze.

Get CinderWind BLENDER 4.0+ · UNREAL ENGINE 5 · MADE FOR GAME ARTISTS
All The Maps You Need
Diffuse, Normal, Metallic, Roughness, AO, Emissive, Alpha.
UE5 ORM Packing
Pack Ambient Occlusion, Roughness, and Metallic into one texture.
Fast & Flexible
GPU or CPU baking with custom samples for the perfect balance.
Individual Or Shared Atlas
Bake per object or pack everything into a single atlas.
Powerful Output Modes
Export Only, Apply to Mesh, or Export and Apply.
Save Time
Save and load your favorite bake setups in one click.
CinderWind — Blender to UE5 PBR baking add-on overview and interface
SIMPLE · FAST · POWERFUL · SELECT ASSET → CHOOSE MAPS → BAKE → CLEAN PACKED TEXTURES → DROP INTO UE5
← ALL TOOLS
H

HPLP BAKER

High poly. Low poly. Perfect. Intelligent high-to-low poly workflow for clean, game-ready results.

A powerful Blender add-on that automates the high to low poly pipeline. Match bounds, control projection, smooth shading, expand the cage, and bake with precision. Built for speed. Built for quality. Built for artists.

Get HPLP BLENDER ADD-ON · HIGH TO LOW BAKING · PBR WORKFLOW · GAME READY
Match Bounds Centers
Perfectly aligns and scales the cage to fit the low poly mesh.
Ray Distance Control
Adjust projection distance for accurate surface capture.
Cage Generator
Automatically creates or updates cages in one click.
Smooth Tick Shading
Smooths vertex normals for cleaner results.
Expand High Poly
Prevents projection artifacts by pushing surfaces outward.
Apply & Save Normals
Apply baked normals and save cage images instantly.
HPLP Baker — high to low poly baking add-on overview and interface
PERFECT FOR HARD SURFACE ASSETS · WEAPONS & GEAR · ENVIRONMENTS · VEHICLES & MACHINERY · GAME-READY PIPELINES
← ALL TOOLS
C2A

CALL2ARMS

Idle motion. Recoil shake. Walk sway. Zero keyframes.

The ultimate procedural motion add-on for Blender. Add life to weapons, props, and characters in seconds with driver-based animation that renders perfectly — no baking required.

Get Call2Arms BLENDER 4.0+ · DRIVER BASED · RENDERS PERFECTLY · NO BAKING REQUIRED
Procedural Driver Animation
Frame-driven motion that renders without baking.
Five Powerful Motion Modes
Pulse, Rotate, Jitter, Orbit, and Walk.
Cycle Quantize
Create seamless loops with a single click.
Bake To Keyframes
Convert procedural motion to keyframes anytime.
Multi-Object Workflow
Apply motion to one or many objects at once.
Fast, Flexible, Live
Adjust values, update live, and iterate in real time.
Call2Arms — procedural motion add-on overview and interface
PERFECT FOR WEAPON IDLES · RECOIL & SHAKE · PROP ANIMATION · ENGINE VIBRATION · WALK SWAY · AND MUCH MORE
← ALL TOOLS
D

DECAL BATCHER

Batch bake your decal collection. Game-ready. Organized. Done.

The ultimate batch baking tool for environment and game artists. Scan a collection of decals, choose your maps and settings, and bake everything in one pass. Clean, organized, and engine-ready.

Get Decal Batcher BLENDER ADD-ON · BATCH BAKING MADE EASY · GAME READY WORKFLOW
Batch Bake Collections
Scan entire collections and build a smart bake queue.
Per-Decal Control
Override resolutions, enable/disable items, and customize per decal.
Multiple Map Support
Albedo, Normal, Roughness, AO, Emission, Opacity and Height.
16-Bit Output Support
8-bit or 16-bit textures for the highest quality results.
Export & Apply
Export FBX with baked textures or apply directly back to mesh.
Queue Status Tracking
Live status, progress and results for every decal in the queue.
Decal Batcher — batch decal baking add-on overview and interface
ONE QUEUE · ALL YOUR DECALS · ZERO MANUAL WORK · SIMPLE, POWERFUL, PRODUCTION READY
← ALL TOOLS
L

LIAMESH

CUDA liquid-shell quad remesher for cursed geometry.

The "beast" companion to DMesher. LiaMesh chains SDF wrap, feature-locked liquid smoothing, shrinkwrap, and field-aligned quads into one GPU-resident retopology pipeline — built for the worst input: boolean-heavy kitbash, ZBrush sculpts, scans, armor, statues, ruins, and Nanite cleanup meshes.

Get LiaMesh BLENDER ADD-ON · NVIDIA WARP · RUNS ON CPU OUT OF THE BOX
LiaMesh — cursed geometry melting into a clean quad-wrapped shell
THE PIPELINE
STAGE 1 · CUDA
Liquid Shell
SDF wrap with Marching Cubes or manifold Dual Contouring — a watertight proxy shell over any junk input.
STAGE 2/3 · CUDA
Smooth + Feature Lock
Feature-damped Taubin smoothing melts the shell into clay — while detected creases refuse to melt.
STAGE 5 · CUDA
Shrinkwrap
GPU closest-point projection back onto the original surface recovers the true silhouette.
STAGE 4 · BLENDER
Field-Aligned Quads
Native QuadriFlow lays the global quad topology — loops, poles, and islands where they belong.
STAGE 6 · HOST
Cleanup / Output
Floater removal, decimate, shade smooth, replace original — game-ready at 2k–20k quads.
ISOLATION
Crash-Proof GPU
Warp runs in an isolated subprocess off Blender's import path — no CUDA device, and it falls back to CPU transparently.
ONE WARP SESSION · NO ROUND-TRIPS · BUILT ON DMESHER'S INFRASTRUCTURE · CURSED IN, QUADS OUT
FILE 08 — THE STUDIO

ABOUT US

Tribaleaux Studios — founded by Dillon Edwards.

DEVELOPMENT // STATUS

Founded on a vision.

Tribaleaux Studios was founded by Dillon Edwards, creator of the Ghate IP. The story, the world, the characters, the weapons, the machines, and the music all originate from his creative direction — three years of hard-surface modeling, texturing, design, and engineering through a unified studio pipeline.

A singular creative vision governs the project. Every corridor, every weapon, every line of lore answers to the same direction, so the world holds together instead of fragmenting across departments — internally consistent as it grows.

Ghate runs on Unreal Engine 5 — Lumen, Nanite, and the rest of the modern feature set — built to hold high frame rates without giving up the visuals.

"I once had a dream, and I've been trying to make it real. I describe it as a transmission — I'm just the messenger."

— Dillon Edwards

Ghate is a wholly original IP — a new universe with its own mythology, factions, weapons, and world. No licensed lore, no borrowed frameworks. Every character, conflict, and corner of St. Icharus was built from the ground up. It now moves into alpha under the Tribaleaux Studios banner, with the studio positioned to grow — building a team to carry Ghate into deeper territory.

ENGINE
UNREAL ENGINE 5
MODELING
3 YEARS · BLENDER
STORY & MUSIC
D. EDWARDS
STAGE
MOVING TO ALPHA
STUDIO
TRIBALEAUX
FOUNDER
DILLON EDWARDS
In-engine asset — Baether Logistics
IN-ENGINE · BLENDER HARD-SURFACE · UE5
TRIBALEAUX STUDIOS · AVENOI SEQUENCE
FROM THE PIPELINE // CREATURE DEVELOPMENT

Straight from a matured, battle-tested pipeline — creature work in progress. We build our own tools, and they allow us a remarkable workflow: the same instruments we offer in our catalog carry everything that crosses the Veil.

DEV PREVIEW · VEILBORN — ANIMATION TEST
DEV PREVIEW · AVENOI RIDGE — SEQUENCE
FILE 08 — OFFICIAL MERCH

MERCHANDISE

Official Ghate merch. Wear the transmission.

Every piece is drawn from the world itself — Baether insignia, RASMAR stencils, the Veil. The first line is still in production.

STATUS · FIRST DROP IN PRODUCTION

Coming soon

The line is being finalized now. Join the Discord to hear the moment the first drop opens.

THE LINE // FIRST DROP
COMING SOON
FIRST DROP · IN PRODUCTION
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Merch orders will be handled under the same Terms as our software — every order a pledge, every pledge applied to the development of the GHATE project.

TRIBALEAUX GROUP LLC · LEGAL

Terms of Service

EFFECTIVE DATE: JULY 14, 2026

1. Agreement

These Terms of Service ("Terms") govern your access to and use of ghate.io (the "Site") and the digital products offered on it — including software plugins, add-ons, and tools (the "Products") — operated by Tribaleaux Group LLC ("Tribaleaux," "we," "us"). By using the Site or purchasing a Product, you agree to these Terms. If you do not agree, do not use the Site or purchase Products.

2. Purchases, Pledges & Payment Processing

Orders on the Site are processed through our authorized payment provider, who acts as merchant of record and handles payment, applicable taxes, invoicing, and customer billing inquiries. Your purchase is also subject to that provider's buyer terms, presented to you at checkout. Prices are shown at checkout and may change at any time; changes do not affect completed purchases.

Your purchase is a pledge. Ghate is an independent universe built without a publisher. Every order is both a purchase of a specific digital Product, delivered to you immediately upon payment, and a pledge toward the continued development of the GHATE project — the funds you contribute are applied to development, production, and operating costs, and are earned by us upon delivery of the Product. In return you receive the Product, one year of updates and support (Section 5), and a stake in watching this world get built: development updates, previews, and a voice in what we build next through The Briefing and our community channels. Because pledge funds are put to work in development upon delivery, sales are final once delivery has occurred, except as provided in our Refund Policy, our payment provider's refund policy, and any non-waivable statutory rights in your country.

3. License

Upon purchase, Tribaleaux grants you a personal, non-exclusive, non-transferable, perpetual license to install and use the versions of the Product delivered to you, for your own projects, commercial or non-commercial. Updates and support are provided for one year from purchase (see Section 5). You may not resell the Product as-is, share license keys, or misrepresent our assets as your own; you may not remove proprietary notices. All Products are licensed, not sold.

Open-source components. Portions of some Products — including Blender add-on code — are licensed under the GNU General Public License (GPL) or other open-source licenses. Nothing in these Terms restricts, and in any conflict the open-source license governs, your rights under those licenses to use, study, modify, and redistribute that code. What you purchase from us is the convenience of the packaged distribution, license keys, access to updates and support, and any non-GPL assets (artwork, presets, documentation, and other bundled content), which remain proprietary.

4. Intellectual Property

The Site, the Products, and all related names, characters, logos, artwork, story elements, and universe materials — including GHATE™ — are trademarks and/or copyrighted works of Tribaleaux Group LLC. No rights are granted except the license expressly stated above.

5. Updates & Support

Each purchase includes one (1) year of product updates and general support from the date of purchase. During that year you receive all updates, fixes, and improvements released for the Product, and reasonable-efforts support via support@ghate.io. After the year ends, your license and access to the versions you have purchased remain — your Product keeps working; unless you renew, you will not receive new updated versions or general support. Renewals are optional and available at the then-current renewal price.

6. Disclaimer of Warranties

Products are provided "AS IS" and "AS AVAILABLE" without warranties of any kind, express or implied, including merchantability, fitness for a particular purpose, and non-infringement. We do not warrant that Products will be error-free or compatible with every configuration of third-party software (including specific versions of Blender or Unreal Engine).

7. Limitation of Liability

To the maximum extent permitted by law, Tribaleaux shall not be liable for any indirect, incidental, special, consequential, or exemplary damages, or loss of data, profits, or goodwill, arising from your use of the Site or Products. Our total liability for any claim shall not exceed the amount you paid for the Product giving rise to the claim. Nothing in these Terms limits liability that cannot be limited by law, or affects your non-waivable statutory rights as a consumer.

8. Termination

We may suspend or terminate your license if you materially breach these Terms. Upon termination, your license keys, access to downloads, updates, and support end, and you must cease use of any proprietary (non-open-source) components of the affected Product. Termination does not affect any rights you hold under an applicable open-source license.

9. Changes to These Terms

We may update these Terms from time to time. The version posted on this page at the time of your purchase governs that purchase. Continued use of the Site after changes constitutes acceptance.

10. Governing Law & Contact

These Terms are governed by the laws of the United States and the state in which Tribaleaux Group LLC is registered, without regard to conflict-of-law rules. Questions: support@ghate.io.

Privacy Policy
Refund Policy
TRIBALEAUX GROUP LLC · LEGAL

Privacy Policy

EFFECTIVE DATE: JULY 14, 2026

1. Who We Are

This policy describes how Tribaleaux Group LLC ("we," "us") handles personal information collected through ghate.io. We keep it simple: we collect the minimum needed to sell and support our products.

2. What We Collect

Purchase data — when you buy a product, our payment provider, acting as merchant of record, collects your name, email address, payment details, and billing country to process the transaction. We receive your email address and order details, never your full payment card information. Newsletter — if you subscribe to The Briefing, we store your email address until you unsubscribe. Support — emails you send to support@ghate.io, retained as long as needed to help you.

3. How We Use It

To deliver purchased products and license keys; to provide support and product updates; to send the newsletter you asked for; and to comply with tax and accounting obligations. We do not sell or rent personal information to anyone.

4. Third Parties

We share data only with service providers necessary to operate: our payment provider (payments, as merchant of record and data controller for checkout), email delivery providers for the newsletter, and hosting/analytics infrastructure. Each processes data under its own privacy policy and our instructions.

5. Cookies

The Site uses only essential cookies and local storage needed for it to function (for example, remembering playback and session state). We do not run advertising trackers.

6. Your Rights

Depending on where you live (including under GDPR and CCPA), you may have the right to access, correct, delete, or export your personal information, and to object to or restrict certain processing. Email support@ghate.io and we will respond within 30 days. You can unsubscribe from the newsletter at any time via the link in any email.

7. Data Retention & Security

Order records are kept as long as required for tax and accounting law; support and newsletter data are kept only as long as needed. Data is transmitted over encrypted connections and stored with access controls.

8. Children

The Site is not directed at children under 13, and we do not knowingly collect their data.

9. Changes & Contact

We will post any changes to this policy on this page with an updated effective date. Questions: support@ghate.io.

Terms of Service
Refund Policy
TRIBALEAUX GROUP LLC · LEGAL

Refund Policy

EFFECTIVE DATE: JULY 14, 2026

All sales of digital software are final. Our products are digital goods delivered by immediate download; once an order is completed and the product or license key has been delivered, it cannot be "returned." Each purchase is also a pledge toward the continued development of the GHATE project — in consideration of our good-faith efforts to develop and deliver with the funds raised, pledge funds are earned upon delivery and are non-refundable except as set out below, under our payment provider's refund policy, or where non-waivable consumer laws apply. Please review each product's description, requirements, and compatibility notes before purchasing.

1. Exceptions

We will issue a refund where: (a) the product is materially defective or non-functional as described, and we are unable to fix the issue or provide a working replacement within a reasonable time after you contact support; (b) you were charged for a duplicate purchase of the same product; (c) the product was never delivered to you; or (d) a refund is required by applicable consumer law. Refund requests must be made within 14 days of purchase.

2. EU & UK Buyers

If you are in the EU or UK, you normally have a 14-day right of withdrawal for online purchases. For digital content, by completing checkout you expressly consent to immediate delivery and acknowledge that you thereby lose the right of withdrawal once delivery begins, as permitted under the EU Consumer Rights Directive and equivalent UK law. Your statutory rights regarding defective digital content are not affected.

3. How to Request a Refund

Orders are processed by our authorized payment provider, acting as merchant of record. To request a refund under the exceptions above, either reply to your order receipt email, or contact us at support@ghate.io with your order number and a description of the issue. For technical defects, please include steps to reproduce and your software versions so we can attempt a fix first. Approved refunds are returned to the original payment method, typically within 5–10 business days.

4. What Is Not Refundable

Refunds are not provided for: change of mind after delivery; purchasing the wrong product where a correct description was available; incompatibility with software versions or hardware outside the stated requirements; discounts or promotions applied after your purchase; or products obtained in violation of our Terms of Service. Upon refund, your license keys are deactivated and your access to downloads, updates, and support for the product ends; you must cease use of any proprietary (non-open-source) components. Rights you hold under an applicable open-source license (such as the GPL for Blender add-on code) are unaffected.

5. Chargebacks

Please contact us before initiating a chargeback — most issues are resolved within one business day. Chargebacks filed on valid, delivered orders may result in suspension of the associated licenses.

Terms of Service
Privacy Policy